Gaming

Machine Learning

The broad goal of machine learning is to automate the decision-making process, so that computer-automated predictions can make a task more efficient, accurate, or cost-effective than it would be using only human decision making.

Carnegie Mellon is widely regarded as one of the world’s leading centers for machine learning research, and the scope of our machine learning research is broad. Our current research addresses learning in games, where there are multiple learners with different interests; semi-supervised learning; astrostatistics; intrusion detection; and structured prediction.

Our is distinguished by its serious focus on applications and real systems. A notable example from machine learning is research that has led a system for early detection of disease outbreaks. Carnegie Mellon has also received ongoing recognition from its Robotic soccer research program, which provides a rich environment for machine learning that “improves with experience,” involving problem solving in complex domains with multiple agents, dynamic environments, the need for learning from feed-back, real-time planning, and many other artificial intelligence issues.




Researchers Working in this Area

Last First Professional Title
Balcan Maria Cadence Design Systems Professor
Chen Tianqi Assistant Professor
Donahue Chris Assistant Professor
Fahlman Scott Research Faculty Emeritus
Faloutsos Christos Fredkin University Professor of Computer Science
Kumar Aviral Assistant Professor
Li Minchen Assistant Professor
Mitchell Tom SCS Founders University Professor
Raghunathan Aditi Assistant Professor
Sandholm Tuomas Angel Jordan University Professor of Computer Science
Shah Nihar Associate Professor
Woodruff David Professor
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